![]() Graphics and User Interface Increased Maximum Map Height: The engine now supports an eight times greater range of terrain heights, allowing for the creation of maps with more diverse and impressive landscapes.New Skirmish Maps: Tuscan Acropolis (for 4 players map preview), Northern Island (for 2 players map preview), and Alpine Mountains (for 3 players map preview).The Ptolemaic lighthouse now has its special feature implemented: It reveals the shore on the entire map.Petra AI now warns its allies when it needs a tribute and lets them know when it advances to a new phase. Also, Petra AI now supports attack coordination. Attack Coordination: Players can request allies (including bots) to attack a specific enemy by clicking a button next to the player name in the diplomacy window.Ceasefire Game Mode: The game can be set so that all players are completely unable to attack their enemies for a predetermined time at the start of a game. ![]() ![]() New Victory Modes: "Conquest Structures" (destroy or capture all enemy structures to win) and "Conquest Units" (destroy all enemy units to win).(On screen, you will see your color taking up a greater proportion of the width of the entity’s capture bar.) Once you gain all of these points, you capture the entity, and it is yours! (Note: You can still specify a regular attack on buildings and siege engines by holding CTRL when right-clicking on a target.) There is currently no animation for the units which are capturing, that will be added in a later version. If you do, you will start gaining some of that entity’s "capture points" at a certain rate. When you hover your mouse over an entity that can be captured, two crossed flags appear so you can issue a "capture" order. Building and Siege Engine Capture: Non-siege units can now capture buildings and siege engines.
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